This tutorial will demonstrate the use of tessellation to render highly detailed surfaces. It uses hull shader, tessellation and domain shader stages to accomplish this.
Interfaces used:
ID3D11DomainShader
ID3D11HullShader
This site is under construction. I will soon add samples and tutorials in the near future
Interfaces used:
ID3D11DomainShader
ID3D11HullShader
This site is under construction. I will soon add samples and tutorials in the near future
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