Wednesday, April 13, 2011

Deferred Context | Multi-threaded Rendering

This tutorial will demonstrate the use of deferred context (ID3D11DeviceContext) for multi-threaded rendering

After creating your D3D 11 device you create a deferred context which will be used for rendering in a separate thread. These are the steps that should be taken:

1: Use ID3D11Device::CreateDeferredContext method to create a deferred context

ID3D11DeviceContext *pD3DDefDevContext;
m_pD3DImmDevContext->CreateDeferredContext(0, &pD3DDefDevContext);

2: Now pD3DDefDevContext can be used in a separate thread to do rendering stuff.

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